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...but I don't always see the resemblance. like, there were 2 beats for harvey mason, and i thought at least one of them would sound like chameleon, or another song he's famous for. But they left me scratching my head.

even recreated this one with 606 sounds (one of the machines covered in the book). sounds cool, but it doesn't remind me harvey mason.

does anyone recognize this?

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there's a whole section with beats "in the style of" famous drummers. and not just the household names. fuckin harvey mason and ndugu chanceler!

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a book that lives up to its title. notations for stereotypical beats of many genres. most drummers will know these patterns already, but they aren't the target audience.

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the perfect gift for the drum machine programmer in your life.

(an analysis to follow. check the replies)

same guy. digital computer this time.

i feel like this was done on a vector display. can anyone confirm? some stuff like colors and double exposures were most likely done in post.

music is from 'A Rainbow in Curved Air.' good album

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One of the first computer* animated films, made throughout the 50s and released in 61:

*mechanical-analog computer

malvarma boosted

poietic generator session with a random who also got there by clicking wikipedia links (marked sensitive for stylized body part)

the backgrounds from shining force 2 look deliberately less cartoony.

reminds me of that vaporwave gimmick, where every scene suddenly looks mysterious when you take people out of the foreground.

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what i'm scraping today:

so much work goes into game backgrounds, but you aren't meant to notice them.

A year ago, I tried to replicate the limitations of Sega Genesis / Megadrive music with modern synths. The results sound like an old video game, but not like a Megadrive. None of my virtual synths were a perfect match for the YM2612.

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